Torchlight 2 synergies mod transmute recipes11/18/2023 ![]() I already have one soulbound armor piece. Again destroying the old armor and creating a new one. PLAYERANIMATION = Dumps to the console which animation the player is playing and stopping.ĭOLLYMIN mindis = The min dolly distance for interaction.ĬONNECTIONDATA = Dump a connection data file.ĪDDFRIENDBYUSER = Add a friend by username or email.Here is a quote in my personal notes that I copypasted from some random web page back when I was searching: Combine 2 Angelic Soul, 2 Soul Stones and any Tier0 SOULBOUND armor piece and the item will change to a second degree of soulbound, replacing in 8% damage reduction and a health increase. Pass 0 to reset.ĬHARACTER COUNT = returns the number of characters updating in the level MODIFYMOTION = changes the motion distance of monsters activation. MODIFYSIGHT = changes the sight distance of monsters activation. ITEMBYMESH = Pass in part of a mesh name to spawn all items with that contain the string you passed. TAGS = Dumps all tags used in the level and what got created. MEMORY = Dumps the memory allocation to the console. QUESTSCOMPLETE = Lists all the quests completeĪCHIEVEMENTS = Lists the achievements and if they are complete QUESTRESET questName = resets a quest to not be active or complete QUESTCOMPLETE questName = sets a quest to complete QUESTSHOWACTIVE = Shows all the players active quests QUESTACTIVE questName = sets a quest to active RESTARTLEVEL = restarts the current level Creates and deletes a model for memory testing.ĭUNGEON dungeonName = sets the current dungeonĬHARGEBARMULT = makes the charge by X percent easier to fill MODEL modelpath,# = the params are optional. 2 x Set Items 1 x Random Set Item of average level. Creates and deletes a monster for memory testing. 3 x Unique Items (may include unique socketables, cant be 3 sockets, it will be considered as recipe for socketables ) 1 x Random Unique Item of average level (so if first item was level 13, 2nd 56, 3rd 70, (13+56+70)/346 so new item should be around level 46. MONSTERMEM MonsterName,# = the params are option. MONSTER monsterName,count = creates count of monsterName Type monster to see indices of all monsters in the game. MONSTER index,count = the params are option. Pass in Zero or a negative number for level will use the dungeon depth as the level. SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. UNIT unitName,count = creates a unit by name and count. Type any to see indexes of all units in the game.ĮDITOROBJECT objectName,count = Creates an object from the editor for testing memory use. IDENTIFYALL identify all items in the player’s inventory.ĪNY index,count = the params are option. ITEM itemName,count = creates count of itemName.ĪLLITEMS unittype = spawns all items of a given unittype (use “_” for spaces) Type items to see indexes of all monsters in the game. ITEM index,count = the params are option. SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn’t intended for your character. Type the number or the name of the skill to make active on the player. SKILL name/index = type just skill to see a list of skills. SETDIFFICULTY # : Sets the current difficulty, values range from (0) Easy to (3) Very Hard. RESETPLAYER : Resets player’s stats, skills, and level.ĬAMERADISTANCE # : The # the camera will be from the player.ĭIFFICULTY: Displays the current game difficulty. RESETPLAYERLEVEL : Resets the player’s level to 1. RESETSKILLS : Resets the player’s skills. RESETSTATS : Resets the player’s stat points. HURTME # : Reduces the player and the player’s pet HP by the given percent. SETPETLEVEL : Sets the pet’s level set to “#”ĭISABLEPET : Disables/enables the player’s pet.ĭEBUGLOGIC : Toggles if the logic events are fired to the ogre log.ĪNIMATIONSPEED # : Changes the animation of everything to match the FPS. ![]() SKILLPOINTS # : Gives you skill points set to “#”. MAGIC # : Gives you magic points set to “#”.ĭEFENSE # : Gives you defense points set to “#”.ĪLLSTATS # : Gives you the count to all stats to “#”.įAME # : Gives you fame points set to “#”. STRENGTH # : Gives you melee points set to “#”.ĭEXTERITY # : Gives you ranged points set to “#”. STATPOINTS # : Gives you stat points set to “#”. SPEED : Toggles additional speed for the character.ĭAMAGE SHAPES : toggles damage shapes on and off. ROOM : Returns the room the player currently is in.įPS : Shows the frame rate and other information. SETTIMESCALE # : Sets the timescale for time of day to “#”. (Ghost Mode)ĪLWAYSCRIT : Player always hits critically. PLAYERNOTARGET : Toggles Monster targeting on/off. GODSPEED : Toggles invincibility and extra speed on/off. Note: Replace “#” with numbers, and remove all parentheses, and quotation marks.
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